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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /gfx/gl/shaders/shadowDynamicPointStencil.vert | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.vert')
| -rw-r--r-- | gfx/gl/shaders/shadowDynamicPointStencil.vert | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.vert b/gfx/gl/shaders/shadowDynamicPointStencil.vert index b750b3e..0a41143 100644 --- a/gfx/gl/shaders/shadowDynamicPointStencil.vert +++ b/gfx/gl/shaders/shadowDynamicPointStencil.vert @@ -1,7 +1,9 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable -layout(location = 0) in ivec3 worldPos; -layout(location = 1) in float modelYaw; +#include "commonLocationData.glsl" + +layout(location = 0) in uint index; uniform ivec3 viewPoint; uniform vec3 centre; @@ -11,6 +13,6 @@ out ivec3 vworldPos; void main() { - vmodelYaw = modelYaw; - vworldPos = worldPos - viewPoint + ivec3(centre); + vmodelYaw = locations[cldIndex[index]].rotation.x; + vworldPos = locations[cldIndex[index]].position.xyz - viewPoint + ivec3(centre); } |
