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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
commit99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch)
treeb72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/shadowDynamicPointStencil.vert
parentAdd glDebugScope (diff)
parentMake similar array tidy-up to networkStraight shaders (diff)
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Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.vert')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.vert16
1 files changed, 16 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.vert b/gfx/gl/shaders/shadowDynamicPointStencil.vert
new file mode 100644
index 0000000..b750b3e
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+++ b/gfx/gl/shaders/shadowDynamicPointStencil.vert
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+#version 460 core
+
+layout(location = 0) in ivec3 worldPos;
+layout(location = 1) in float modelYaw;
+uniform ivec3 viewPoint;
+uniform vec3 centre;
+
+out float vmodelYaw;
+out ivec3 vworldPos;
+
+void
+main()
+{
+ vmodelYaw = modelYaw;
+ vworldPos = worldPos - viewPoint + ivec3(centre);
+}