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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-28 03:48:19 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-28 03:48:19 +0100
commitae9087aea7aa2b19bf78daa6593d14dfba98183d (patch)
tree0263fd2580239c9ac55a4cc775b2a3c3e3f14eb7 /gfx/gl/shaders/shadowDynamicPointStencil.fs
parentSet stencil texture min/mag filters (diff)
downloadilt-ae9087aea7aa2b19bf78daa6593d14dfba98183d.tar.bz2
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Initial cut of shadow map creation with support for billboard shadows
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.fs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointStencil.fs16
1 files changed, 16 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.fs b/gfx/gl/shaders/shadowDynamicPointStencil.fs
new file mode 100644
index 0000000..57b8aa3
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointStencil.fs
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+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(binding = 0) uniform sampler2D stencilDepth;
+flat in vec3 scale;
+in vec2 texCoord;
+
+void
+main()
+{
+ float stDepth = texture(stencilDepth, texCoord).r;
+ if (stDepth >= 1) {
+ discard;
+ }
+ gl_FragDepth = gl_FragCoord.z + (stDepth * scale.z);
+}