From ae9087aea7aa2b19bf78daa6593d14dfba98183d Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 28 Aug 2024 03:48:19 +0100 Subject: Initial cut of shadow map creation with support for billboard shadows --- gfx/gl/shaders/shadowDynamicPointStencil.fs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 gfx/gl/shaders/shadowDynamicPointStencil.fs (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.fs') diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.fs b/gfx/gl/shaders/shadowDynamicPointStencil.fs new file mode 100644 index 0000000..57b8aa3 --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointStencil.fs @@ -0,0 +1,16 @@ +#version 330 core +#extension GL_ARB_shading_language_420pack : enable + +layout(binding = 0) uniform sampler2D stencilDepth; +flat in vec3 scale; +in vec2 texCoord; + +void +main() +{ + float stDepth = texture(stencilDepth, texCoord).r; + if (stDepth >= 1) { + discard; + } + gl_FragDepth = gl_FragCoord.z + (stDepth * scale.z); +} -- cgit v1.2.3