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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
| commit | 99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/shadowDynamicPointStencil.frag | |
| parent | Add glDebugScope (diff) | |
| parent | Make similar array tidy-up to networkStraight shaders (diff) | |
| download | ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.bz2 ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.xz ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.zip | |
Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointStencil.frag')
| -rw-r--r-- | gfx/gl/shaders/shadowDynamicPointStencil.frag | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointStencil.frag b/gfx/gl/shaders/shadowDynamicPointStencil.frag new file mode 100644 index 0000000..d6b8a0e --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointStencil.frag @@ -0,0 +1,15 @@ +#version 460 core + +layout(binding = 0) uniform sampler2DArray stencilDepth; +flat in vec3 scale; +in vec3 texCoord; + +void +main() +{ + float stDepth = texture(stencilDepth, texCoord).r; + if (stDepth >= 1) { + discard; + } + gl_FragDepth = gl_FragCoord.z + ((stDepth - 0.5) * scale.z); +} |
