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authorDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:01:13 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-08-10 18:10:04 +0100
commit26c60d5ace9b2a0667a930c4c92a3990a1d7d1dc (patch)
tree7244d9e1902d2a2c90ad2e92e00ea53343c288cf /gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs
parentPull material detail function into a common file (diff)
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Fix texture usage via materials in shadows
This is a mess of a commit much like the shader folder, need a better way of dealing with them.
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs14
1 files changed, 13 insertions, 1 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs
index 27ad9d7..a76c87f 100644
--- a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vs
@@ -1,3 +1,15 @@
+#version 330 core
+#extension GL_ARB_shading_language_420pack : enable
+
+layout(binding = 4) uniform usampler2DRect materialData;
+
define(`TEXTURES', 1)
+include(`materialInterface.glsl')
+include(`getMaterialDetail.glsl')
+include(`meshIn.glsl')
+
+uniform ivec3 viewPoint;
+layout(location = 5) in mat3 model;
+layout(location = 8) in ivec3 modelPos;
-include(`shadowDynamicPointInst.vs')
+include(`commonShadowPoint.glsl')