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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
commit99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch)
treeb72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
parentAdd glDebugScope (diff)
parentMake similar array tidy-up to networkStraight shaders (diff)
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Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert14
1 files changed, 14 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
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+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.vert
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+#version 460 core
+
+layout(binding = 4) uniform usampler2DRect materialData;
+
+define(`TEXTURES', 1)
+include(`materialInterface.glsl')
+include(`getMaterialDetail.glsl')
+include(`meshIn.glsl')
+
+uniform ivec3 viewPoint;
+layout(location = 5) in mat3 model;
+layout(location = 8) in ivec3 modelPos;
+
+include(`commonShadowPoint.glsl')