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authorDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-02-06 19:56:46 +0000
commit99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch)
treeb72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
parentAdd glDebugScope (diff)
parentMake similar array tidy-up to networkStraight shaders (diff)
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Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
new file mode 100644
index 0000000..cad9d9d
--- /dev/null
+++ b/gfx/gl/shaders/shadowDynamicPointInstWithTextures.frag
@@ -0,0 +1,18 @@
+#version 460 core
+
+layout(binding = 3) uniform sampler2D textureAlbedo;
+
+include(`materialInterface.glsl')
+include(`materialCommon.glsl')
+
+in vec2 texCoord;
+flat in MaterialDetail material;
+
+void
+main()
+{
+ if (getTextureColour(material, texCoord).a < 0.5) {
+ discard;
+ }
+ gl_FragDepth = gl_FragCoord.z;
+}