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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-10 01:41:19 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-10 01:41:19 +0000 |
commit | d9a0bcf532a44e94f11f23b910d117ec41c92ec8 (patch) | |
tree | b988ce38d48de9ecf87d57bddabc397edeebfff3 /gfx/gl/shaders/shadowDynamicPointInst.vs | |
parent | Inplace operator%= for vec3/mat4 mutation (diff) | |
download | ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.tar.bz2 ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.tar.xz ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.zip |
Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a custom vector_traits implementation
Simplify code previously messy as a result of the original hack.
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
0 files changed, 0 insertions, 0 deletions