summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/shadowDynamicPointInst.vs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-24 19:56:07 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-26 00:07:32 +0100
commitac0e30371f3cbddde990179711997acac507a09c (patch)
tree33f1ce222a09eda06c2640a4b3f52519a100b1d6 /gfx/gl/shaders/shadowDynamicPointInst.vs
parentFudge RV bogey position the same as we do the body in test-render (diff)
downloadilt-ac0e30371f3cbddde990179711997acac507a09c.tar.bz2
ilt-ac0e30371f3cbddde990179711997acac507a09c.tar.xz
ilt-ac0e30371f3cbddde990179711997acac507a09c.zip
Point shaders can all share the same implementation now in a single place
They all just get `model` from a different place
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
0 files changed, 0 insertions, 0 deletions