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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
commit4f34ed9c949785784f0006f971b5fd2bb9508553 (patch)
tree20f6627a2f441212365d05d04160a5a6a97063e7 /gfx/gl/shaders/shadowDynamicPointInst.vs
parentMerge remote-tracking branch 'origin/assimp-normals' (diff)
parentRevert "Export mesh size and primitive type" (diff)
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Merge branch 'instancing-pt2'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInst.vs8
1 files changed, 8 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs
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+++ b/gfx/gl/shaders/shadowDynamicPointInst.vs
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+#version 330 core
+
+include(`meshIn.glsl')
+
+uniform mat4 viewProjection;
+layout(location = 5) in mat4 model;
+
+include(`commonShadowPoint.glsl')