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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 17:55:30 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 17:55:30 +0100 |
commit | 4f34ed9c949785784f0006f971b5fd2bb9508553 (patch) | |
tree | 20f6627a2f441212365d05d04160a5a6a97063e7 /gfx/gl/shaders/shadowDynamicPointInst.vs | |
parent | Merge remote-tracking branch 'origin/assimp-normals' (diff) | |
parent | Revert "Export mesh size and primitive type" (diff) | |
download | ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.bz2 ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.xz ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.zip |
Merge branch 'instancing-pt2'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
-rw-r--r-- | gfx/gl/shaders/shadowDynamicPointInst.vs | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs new file mode 100644 index 0000000..1bf74ef --- /dev/null +++ b/gfx/gl/shaders/shadowDynamicPointInst.vs @@ -0,0 +1,8 @@ +#version 330 core + +include(`meshIn.glsl') + +uniform mat4 viewProjection; +layout(location = 5) in mat4 model; + +include(`commonShadowPoint.glsl') |