summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/shadowDynamicPointInst.vs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
commit356e874050e5ad5af87b04a2bb01ce34a86640bb (patch)
treec3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/shaders/shadowDynamicPointInst.vs
parentRefactor BufferedLocationT to use a callback (diff)
downloadilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.bz2
ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.tar.xz
ilt-356e874050e5ad5af87b04a2bb01ce34a86640bb.zip
Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vs')
-rw-r--r--gfx/gl/shaders/shadowDynamicPointInst.vs2
1 files changed, 2 insertions, 0 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vs b/gfx/gl/shaders/shadowDynamicPointInst.vs
index 1bf74ef..a0f51c3 100644
--- a/gfx/gl/shaders/shadowDynamicPointInst.vs
+++ b/gfx/gl/shaders/shadowDynamicPointInst.vs
@@ -3,6 +3,8 @@
include(`meshIn.glsl')
uniform mat4 viewProjection;
+uniform vec3 viewPoint;
layout(location = 5) in mat4 model;
+layout(location = 9) in vec3 modelPos;
include(`commonShadowPoint.glsl')