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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 12:04:14 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 12:04:14 +0100 |
| commit | 4d04572e48950493ce85255d181be43967f362fd (patch) | |
| tree | f74d055f151472cda3fa3fc0f760eb6219dd9fad /gfx/gl/shaders/shadowDynamicPointInst.vert | |
| parent | Use std::chrono for worldTime (diff) | |
| parent | Fix direction of difference vector calculating railVehicle new position (diff) | |
| download | ilt-4d04572e48950493ce85255d181be43967f362fd.tar.bz2 ilt-4d04572e48950493ce85255d181be43967f362fd.tar.xz ilt-4d04572e48950493ce85255d181be43967f362fd.zip | |
Merge branch 'shared-locations'
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPointInst.vert')
| -rw-r--r-- | gfx/gl/shaders/shadowDynamicPointInst.vert | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPointInst.vert b/gfx/gl/shaders/shadowDynamicPointInst.vert index d020717..b978e4a 100644 --- a/gfx/gl/shaders/shadowDynamicPointInst.vert +++ b/gfx/gl/shaders/shadowDynamicPointInst.vert @@ -1,10 +1,12 @@ #version 460 core #extension GL_ARB_shading_language_include : enable +#include "commonLocationData.glsl" #include "meshIn.glsl" uniform ivec3 viewPoint; -layout(location = 5) in mat3 model; -layout(location = 8) in ivec3 modelPos; +layout(location = 5) in uint index; +mat3 model = mat3(locations[cldIndex[index]].rotationMatrix); +ivec3 modelPos = locations[cldIndex[index]].position.xyz; #include "commonShadowPoint.glsl" |
