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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-23 21:01:33 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-23 21:01:33 +0100
commitaf378e83ce0ea1c0c675d451c72e7ff20e42f35e (patch)
tree94bb9415322e587dc2c181cb62a29eb602a708ed /gfx/gl/shaders/shadowDynamicPoint.vs
parentAssert the buffer is actually mapped (diff)
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Clear world objects explicitly
Otherwise the fail to remove themselves from the VBO after the GL context is destroyed.
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPoint.vs')
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