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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/shadowDynamicPoint.vert
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/shadowDynamicPoint.vert')
-rw-r--r--gfx/gl/shaders/shadowDynamicPoint.vert5
1 files changed, 3 insertions, 2 deletions
diff --git a/gfx/gl/shaders/shadowDynamicPoint.vert b/gfx/gl/shaders/shadowDynamicPoint.vert
index 907378e..248b7b0 100644
--- a/gfx/gl/shaders/shadowDynamicPoint.vert
+++ b/gfx/gl/shaders/shadowDynamicPoint.vert
@@ -1,9 +1,10 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
-include(`meshIn.glsl')
+#include "meshIn.glsl"
uniform ivec3 viewPoint;
uniform mat3 model;
uniform ivec3 modelPos;
-include(`commonShadowPoint.glsl')
+#include "commonShadowPoint.glsl"