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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
commit61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch)
treec192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/pointLight.vert
parentSpecialise glTexture::savePosition (diff)
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Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/pointLight.vert')
-rw-r--r--gfx/gl/shaders/pointLight.vert4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/pointLight.vert b/gfx/gl/shaders/pointLight.vert
index 2fd5418..b8ddecb 100644
--- a/gfx/gl/shaders/pointLight.vert
+++ b/gfx/gl/shaders/pointLight.vert
@@ -16,9 +16,9 @@ flat out float kq;
void
main()
{
- position = modelPos + ivec3(mat3(model) * v_position);
+ position = (modelPos - viewPoint) + ivec3(mat3(model) * v_position);
kq = v_kq;
size = (8000 * sqrt(max(max(v_colour.r, v_colour.g), v_colour.b))) / sqrt(v_kq);
colour = v_colour;
- gl_Position = vec4(position - viewPoint, 0);
+ gl_Position = vec4(position, 0);
}