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authorDan Goodliffe <dan@randomdan.homeip.net>2026-01-29 18:24:58 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-01-29 18:24:58 +0000
commit89ee29561e14372155f0bf13bd7de7c4485b6fcf (patch)
tree65f33e14fae3270610b573e61930afa7734f6605 /gfx/gl/shaders/pointLight.gs
parentFix search/replace of GL_* macros in glsl (diff)
downloadilt-89ee29561e14372155f0bf13bd7de7c4485b6fcf.tar.bz2
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Update OpenGL context and shaders to v4.6
Note: doesn't remove/replace older functions where newer ones might be better.
Diffstat (limited to 'gfx/gl/shaders/pointLight.gs')
-rw-r--r--gfx/gl/shaders/pointLight.gs4
1 files changed, 1 insertions, 3 deletions
diff --git a/gfx/gl/shaders/pointLight.gs b/gfx/gl/shaders/pointLight.gs
index fc1d7c3..1ee7e06 100644
--- a/gfx/gl/shaders/pointLight.gs
+++ b/gfx/gl/shaders/pointLight.gs
@@ -1,6 +1,4 @@
-#version 330 core
-#extension GL_ARB_enhanced_layouts : enable
-#extension GL_ARB_shading_language_420pack : enable
+#version 460 core
const vec3[] cube = vec3[]( // http://www.cs.umd.edu/gvil/papers/av_ts.pdf
vec3(-1, 1, 1), // Front-top-left