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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 01:33:39 +0000
commit61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch)
treec192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/pointLight.frag
parentSpecialise glTexture::savePosition (diff)
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Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/pointLight.frag')
-rw-r--r--gfx/gl/shaders/pointLight.frag2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/pointLight.frag b/gfx/gl/shaders/pointLight.frag
index bb2c453..a141592 100644
--- a/gfx/gl/shaders/pointLight.frag
+++ b/gfx/gl/shaders/pointLight.frag
@@ -2,7 +2,7 @@
out vec3 FragColor;
-layout(binding = 0) uniform isampler2D gPosition;
+layout(binding = 0) uniform sampler2D gPosition;
layout(binding = 1) uniform sampler2D gNormal;
uniform ivec4 viewPort;
flat in vec4 geo_centre;