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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-10 01:33:39 +0000 |
| commit | 61d6b49d5a4c5f58a2922a19a360e078a0aeacba (patch) | |
| tree | c192508c15d880ccb84003f3494aa2e26d36324b /gfx/gl/shaders/pointLight.frag | |
| parent | Specialise glTexture::savePosition (diff) | |
| download | ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.bz2 ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.tar.xz ilt-61d6b49d5a4c5f58a2922a19a360e078a0aeacba.zip | |
Switch to floating point, camera relative position buffer
Diffstat (limited to 'gfx/gl/shaders/pointLight.frag')
| -rw-r--r-- | gfx/gl/shaders/pointLight.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/pointLight.frag b/gfx/gl/shaders/pointLight.frag index bb2c453..a141592 100644 --- a/gfx/gl/shaders/pointLight.frag +++ b/gfx/gl/shaders/pointLight.frag @@ -2,7 +2,7 @@ out vec3 FragColor; -layout(binding = 0) uniform isampler2D gPosition; +layout(binding = 0) uniform sampler2D gPosition; layout(binding = 1) uniform sampler2D gNormal; uniform ivec4 viewPort; flat in vec4 geo_centre; |
