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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 12:05:53 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 15:08:43 +0000
commit7f852de673bb687c5721c6a74367278f8ba62f56 (patch)
tree40b4e903854f4457191af6a4bb28abfd18b69fc7 /gfx/gl/shaders/networkStraight.vs
parentUpdate network with vertex array (diff)
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Implement complete network straight part shader
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vs')
-rw-r--r--gfx/gl/shaders/networkStraight.vs8
1 files changed, 6 insertions, 2 deletions
diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs
index 025ae8f..a0fa437 100644
--- a/gfx/gl/shaders/networkStraight.vs
+++ b/gfx/gl/shaders/networkStraight.vs
@@ -5,7 +5,7 @@ layout(location = 1) in ivec3 v_bpos;
layout(location = 2) in mat2 v_rot;
layout(location = 4) in float v_reps;
-uniform mat4 viewProjection;
+uniform ivec3 viewPoint;
flat out ivec3 apos;
flat out ivec3 bpos;
@@ -16,5 +16,9 @@ flat out float dist;
void
main()
{
- dist = viewProjection[0][0];
+ apos = v_apos;
+ bpos = v_bpos;
+ rot = v_rot;
+ reps = v_reps;
+ dist = min(distance(viewPoint, v_apos), distance(viewPoint, v_bpos));
}