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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-24 00:46:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-24 00:46:57 +0000
commit17aa6053e641d006649f94bb60a834ce945f351e (patch)
treeb76f6fc642b749ee69d4be4b2e3f60e80c0ed7bc /gfx/gl/shaders/networkStraight.vs
parentAdd traits wrapper for setting uniforms (diff)
parentFix network population of position in gBuffer (diff)
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Merge remote-tracking branch 'origin/instanced-networks'
Diffstat (limited to 'gfx/gl/shaders/networkStraight.vs')
-rw-r--r--gfx/gl/shaders/networkStraight.vs24
1 files changed, 24 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkStraight.vs b/gfx/gl/shaders/networkStraight.vs
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+++ b/gfx/gl/shaders/networkStraight.vs
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+#version 330 core
+
+layout(location = 0) in ivec3 v_apos;
+layout(location = 1) in ivec3 v_bpos;
+layout(location = 2) in mat2 v_rot;
+layout(location = 4) in float v_reps;
+
+flat out ivec3 apos;
+flat out ivec3 bpos;
+flat out mat2 rot;
+flat out float reps;
+flat out float dist;
+
+include(`networkCommon.glsl')
+
+void
+main()
+{
+ apos = v_apos;
+ bpos = v_bpos;
+ rot = v_rot;
+ reps = v_reps;
+ dist = segDist(v_apos, v_bpos);
+}