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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-19 00:23:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 15:08:43 +0000
commitc7af64b7061c59c987958d0830838f1c05caeb29 (patch)
tree8195696b2130eb6a2674c075416b15a352440b61 /gfx/gl/shaders/networkStraight.gs
parentCopy render vital link data to vertex buffer (diff)
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Render rail network using new shaders
Non-functional, totally unimplemented at this stage
Diffstat (limited to 'gfx/gl/shaders/networkStraight.gs')
-rw-r--r--gfx/gl/shaders/networkStraight.gs15
1 files changed, 15 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkStraight.gs b/gfx/gl/shaders/networkStraight.gs
new file mode 100644
index 0000000..c2bfe3f
--- /dev/null
+++ b/gfx/gl/shaders/networkStraight.gs
@@ -0,0 +1,15 @@
+#version 330 core
+
+flat in ivec3 apos[];
+flat in ivec3 bpos[];
+flat in mat2 rot[];
+flat in float reps[];
+flat in float dist[];
+
+layout(points) in;
+layout(triangle_strip, max_vertices = 20) out;
+
+void
+main()
+{
+}