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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 13:00:49 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 15:08:43 +0000
commitd1d1a4e349f18cd36406f75170dad87fbad2722a (patch)
treed950e7462e6718360c8a048e87ca7b14fe0258c1 /gfx/gl/shaders/networkCurve.vs
parentImplement complete network straight part shader (diff)
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Common code between straight/curve network geometry shaders
Diffstat (limited to 'gfx/gl/shaders/networkCurve.vs')
-rw-r--r--gfx/gl/shaders/networkCurve.vs10
1 files changed, 5 insertions, 5 deletions
diff --git a/gfx/gl/shaders/networkCurve.vs b/gfx/gl/shaders/networkCurve.vs
index b4324d6..d083765 100644
--- a/gfx/gl/shaders/networkCurve.vs
+++ b/gfx/gl/shaders/networkCurve.vs
@@ -5,16 +5,16 @@ layout(location = 1) in ivec3 v_bpos;
layout(location = 2) in ivec3 v_centre;
layout(location = 3) in float v_reps;
-uniform mat4 viewProjection;
-
flat out ivec3 apos;
flat out ivec3 bpos;
-flat out mat2 rot;
+flat out ivec3 cpos;
flat out float reps;
-flat out float dist;
void
main()
{
- dist = viewProjection[0][0];
+ apos = v_apos;
+ bpos = v_bpos;
+ cpos = v_centre;
+ reps = v_reps;
}