From d1d1a4e349f18cd36406f75170dad87fbad2722a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jan 2024 13:00:49 +0000 Subject: Common code between straight/curve network geometry shaders --- gfx/gl/shaders/networkCurve.vs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'gfx/gl/shaders/networkCurve.vs') diff --git a/gfx/gl/shaders/networkCurve.vs b/gfx/gl/shaders/networkCurve.vs index b4324d6..d083765 100644 --- a/gfx/gl/shaders/networkCurve.vs +++ b/gfx/gl/shaders/networkCurve.vs @@ -5,16 +5,16 @@ layout(location = 1) in ivec3 v_bpos; layout(location = 2) in ivec3 v_centre; layout(location = 3) in float v_reps; -uniform mat4 viewProjection; - flat out ivec3 apos; flat out ivec3 bpos; -flat out mat2 rot; +flat out ivec3 cpos; flat out float reps; -flat out float dist; void main() { - dist = viewProjection[0][0]; + apos = v_apos; + bpos = v_bpos; + cpos = v_centre; + reps = v_reps; } -- cgit v1.2.3