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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
| commit | 99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/networkCurve.tesc | |
| parent | Add glDebugScope (diff) | |
| parent | Make similar array tidy-up to networkStraight shaders (diff) | |
| download | ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.bz2 ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.xz ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.zip | |
Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/networkCurve.tesc')
| -rw-r--r-- | gfx/gl/shaders/networkCurve.tesc | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkCurve.tesc b/gfx/gl/shaders/networkCurve.tesc new file mode 100644 index 0000000..5a6e449 --- /dev/null +++ b/gfx/gl/shaders/networkCurve.tesc @@ -0,0 +1,37 @@ +#version 460 core + +layout(vertices = 1) out; + +flat in ivec3 pos[][2]; +flat in ivec2 cpos[]; +flat in float reps[]; +flat in float angles[][2]; +flat in float radius[]; + +flat out ivec3 c_pos[][2]; +flat out ivec2 c_cpos[]; +flat out float c_reps[]; +flat out float c_angles[][2]; +flat out float c_radius[]; + +float +segments() +{ + const float arc = angles[gl_InvocationID][0] - angles[gl_InvocationID][1]; + const float error = 100.; + const float diff = acos(1.f - (error / radius[gl_InvocationID])); + return clamp(arc / diff, arc, 180); +} + +void +main() +{ + c_pos[gl_InvocationID] = pos[gl_InvocationID]; + c_cpos[gl_InvocationID] = cpos[gl_InvocationID]; + c_reps[gl_InvocationID] = reps[gl_InvocationID]; + c_angles[gl_InvocationID] = angles[gl_InvocationID]; + c_radius[gl_InvocationID] = radius[gl_InvocationID]; + + gl_TessLevelOuter[0] = 1; + gl_TessLevelOuter[1] = segments(); +} |
