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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 13:00:49 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 15:08:43 +0000
commitd1d1a4e349f18cd36406f75170dad87fbad2722a (patch)
treed950e7462e6718360c8a048e87ca7b14fe0258c1 /gfx/gl/shaders/networkCurve.gs
parentImplement complete network straight part shader (diff)
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Common code between straight/curve network geometry shaders
Diffstat (limited to 'gfx/gl/shaders/networkCurve.gs')
-rw-r--r--gfx/gl/shaders/networkCurve.gs10
1 files changed, 10 insertions, 0 deletions
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs
index cf70b6e..c504df3 100644
--- a/gfx/gl/shaders/networkCurve.gs
+++ b/gfx/gl/shaders/networkCurve.gs
@@ -1,9 +1,19 @@
#version 330 core
+flat in ivec3 apos[];
+flat in ivec3 bpos[];
+flat in ivec3 cpos[];
+flat in float reps[];
+
layout(points) in;
layout(triangle_strip, max_vertices = 255) out;
+const mat2 rot = mat2(1);
+
+include(`networkCommon.glsl')
+
void
main()
{
+ doSeg(0, apos[0], bpos[0], 0.f, reps[0], rot, rot);
}