From d1d1a4e349f18cd36406f75170dad87fbad2722a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 20 Jan 2024 13:00:49 +0000 Subject: Common code between straight/curve network geometry shaders --- gfx/gl/shaders/networkCurve.gs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'gfx/gl/shaders/networkCurve.gs') diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs index cf70b6e..c504df3 100644 --- a/gfx/gl/shaders/networkCurve.gs +++ b/gfx/gl/shaders/networkCurve.gs @@ -1,9 +1,19 @@ #version 330 core +flat in ivec3 apos[]; +flat in ivec3 bpos[]; +flat in ivec3 cpos[]; +flat in float reps[]; + layout(points) in; layout(triangle_strip, max_vertices = 255) out; +const mat2 rot = mat2(1); + +include(`networkCommon.glsl') + void main() { + doSeg(0, apos[0], bpos[0], 0.f, reps[0], rot, rot); } -- cgit v1.2.3