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| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-02-23 17:35:48 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-02-23 17:35:48 +0000 |
| commit | 89b8ffa013c10db57be14fbdd59757c08c243e18 (patch) | |
| tree | e753cc920e37e72bec6a7ae391edcf25940f2db3 /gfx/gl/shaders/materialInterface.glsl | |
| parent | Simplified Frustum (diff) | |
| download | ilt-89b8ffa013c10db57be14fbdd59757c08c243e18.tar.bz2 ilt-89b8ffa013c10db57be14fbdd59757c08c243e18.tar.xz ilt-89b8ffa013c10db57be14fbdd59757c08c243e18.zip | |
Tidy the preFrame logic into a single function in SceneRenderer
Clients now just call that one helper and SceneProvider passes in all
the renderables.
Diffstat (limited to 'gfx/gl/shaders/materialInterface.glsl')
0 files changed, 0 insertions, 0 deletions
