summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/materialInterface.glsl
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /gfx/gl/shaders/materialInterface.glsl
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
downloadilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.bz2
ilt-5776a36b454fac04617313da011d7aa2b0e834d3.tar.xz
ilt-5776a36b454fac04617313da011d7aa2b0e834d3.zip
Merge branch 'assimp'
Diffstat (limited to 'gfx/gl/shaders/materialInterface.glsl')
-rw-r--r--gfx/gl/shaders/materialInterface.glsl7
1 files changed, 7 insertions, 0 deletions
diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl
new file mode 100644
index 0000000..5735cf9
--- /dev/null
+++ b/gfx/gl/shaders/materialInterface.glsl
@@ -0,0 +1,7 @@
+ifelse(TYPE, .fs, in, out) vec3 FragPos;
+ifelse(TYPE, .fs, in, out) vec2 TexCoords;
+ifelse(TYPE, .fs, in, out) vec3 Normal;
+ifelse(TYPE, .fs, in, out) vec4 Colour;
+flat
+ifelse(TYPE, .fs, in, out)
+uint Material;