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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 18:36:45 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 18:36:45 +0100 |
commit | 6ed208747005774f3fbc90256b9da0c6890a0814 (patch) | |
tree | b10a7a2a23bdfad799fb108687108798561ed866 /gfx/gl/shaders/materialInterface.glsl | |
parent | Merge branch 'instancing-pt2' (diff) | |
download | ilt-6ed208747005774f3fbc90256b9da0c6890a0814.tar.bz2 ilt-6ed208747005774f3fbc90256b9da0c6890a0814.tar.xz ilt-6ed208747005774f3fbc90256b9da0c6890a0814.zip |
Lookup material details once in the vertex shader
... instead of per texel in the fragment shader
Diffstat (limited to 'gfx/gl/shaders/materialInterface.glsl')
-rw-r--r-- | gfx/gl/shaders/materialInterface.glsl | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl index 5735cf9..3a4796b 100644 --- a/gfx/gl/shaders/materialInterface.glsl +++ b/gfx/gl/shaders/materialInterface.glsl @@ -1,7 +1,13 @@ +struct MaterialDetail { + vec2 textureOrigin; + vec2 textureSize; + uvec2 mapmode; +}; + ifelse(TYPE, .fs, in, out) vec3 FragPos; ifelse(TYPE, .fs, in, out) vec2 TexCoords; ifelse(TYPE, .fs, in, out) vec3 Normal; ifelse(TYPE, .fs, in, out) vec4 Colour; flat ifelse(TYPE, .fs, in, out) -uint Material; +MaterialDetail Material; |