From 6ed208747005774f3fbc90256b9da0c6890a0814 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 27 Apr 2023 18:36:45 +0100 Subject: Lookup material details once in the vertex shader ... instead of per texel in the fragment shader --- gfx/gl/shaders/materialInterface.glsl | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'gfx/gl/shaders/materialInterface.glsl') diff --git a/gfx/gl/shaders/materialInterface.glsl b/gfx/gl/shaders/materialInterface.glsl index 5735cf9..3a4796b 100644 --- a/gfx/gl/shaders/materialInterface.glsl +++ b/gfx/gl/shaders/materialInterface.glsl @@ -1,7 +1,13 @@ +struct MaterialDetail { + vec2 textureOrigin; + vec2 textureSize; + uvec2 mapmode; +}; + ifelse(TYPE, .fs, in, out) vec3 FragPos; ifelse(TYPE, .fs, in, out) vec2 TexCoords; ifelse(TYPE, .fs, in, out) vec3 Normal; ifelse(TYPE, .fs, in, out) vec4 Colour; flat ifelse(TYPE, .fs, in, out) -uint Material; +MaterialDetail Material; -- cgit v1.2.3