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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 18:54:41 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 18:54:41 +0100 |
commit | 43d8fdb3f6aeb88762c68179d7bb1dc58507bb60 (patch) | |
tree | 5d0cf299cfe9a4688cc5df54984780a49566bcb1 /gfx/gl/shaders/landmassShader.vs | |
parent | Support m4 includes as a Jam scanner (diff) | |
download | ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.tar.bz2 ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.tar.xz ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.zip |
Move lots of common glsl interface to include files
Diffstat (limited to 'gfx/gl/shaders/landmassShader.vs')
-rw-r--r-- | gfx/gl/shaders/landmassShader.vs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/gfx/gl/shaders/landmassShader.vs b/gfx/gl/shaders/landmassShader.vs index 30c4ef4..3eb9aa3 100644 --- a/gfx/gl/shaders/landmassShader.vs +++ b/gfx/gl/shaders/landmassShader.vs @@ -1,10 +1,6 @@ #version 330 core -in vec3 position; -in vec2 texCoord; -in vec3 normal; -in vec4 colour; - +include(`meshIn.glsl') out vec3 FragPos; out vec2 TexCoords; out vec3 Normal; |