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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 18:54:41 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-11 18:54:41 +0100 |
commit | 43d8fdb3f6aeb88762c68179d7bb1dc58507bb60 (patch) | |
tree | 5d0cf299cfe9a4688cc5df54984780a49566bcb1 /gfx/gl/shaders/landmassShader.fs | |
parent | Support m4 includes as a Jam scanner (diff) | |
download | ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.tar.bz2 ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.tar.xz ilt-43d8fdb3f6aeb88762c68179d7bb1dc58507bb60.zip |
Move lots of common glsl interface to include files
Diffstat (limited to 'gfx/gl/shaders/landmassShader.fs')
-rw-r--r-- | gfx/gl/shaders/landmassShader.fs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/gfx/gl/shaders/landmassShader.fs b/gfx/gl/shaders/landmassShader.fs index 7c08e8e..5daeeb6 100644 --- a/gfx/gl/shaders/landmassShader.fs +++ b/gfx/gl/shaders/landmassShader.fs @@ -3,10 +3,7 @@ in vec3 FragPos; in vec2 TexCoords; in vec3 Normal; - -layout(location = 0) out vec4 gPosition; -layout(location = 1) out vec4 gNormal; -layout(location = 2) out vec4 gAlbedoSpec; +include(`geometryOut.glsl') uniform sampler2D texture0; |