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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
commit48ec3a869029bad34773516df193519a4fe9103a (patch)
tree9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/geometryOut.glsl
parentMerge branch 'assimp' (diff)
downloadilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2
ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz
ilt-48ec3a869029bad34773516df193519a4fe9103a.zip
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/geometryOut.glsl')
-rw-r--r--gfx/gl/shaders/geometryOut.glsl3
1 files changed, 0 insertions, 3 deletions
diff --git a/gfx/gl/shaders/geometryOut.glsl b/gfx/gl/shaders/geometryOut.glsl
deleted file mode 100644
index dc5f8e8..0000000
--- a/gfx/gl/shaders/geometryOut.glsl
+++ /dev/null
@@ -1,3 +0,0 @@
-layout(location = 0) out vec4 gPosition;
-layout(location = 1) out vec4 gNormal;
-layout(location = 2) out vec4 gAlbedoSpec;