summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/fixedPoint.vs
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
commit4f34ed9c949785784f0006f971b5fd2bb9508553 (patch)
tree20f6627a2f441212365d05d04160a5a6a97063e7 /gfx/gl/shaders/fixedPoint.vs
parentMerge remote-tracking branch 'origin/assimp-normals' (diff)
parentRevert "Export mesh size and primitive type" (diff)
downloadilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.bz2
ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.xz
ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.zip
Merge branch 'instancing-pt2'
Diffstat (limited to 'gfx/gl/shaders/fixedPoint.vs')
-rw-r--r--gfx/gl/shaders/fixedPoint.vs13
1 files changed, 2 insertions, 11 deletions
diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vs
index 0cc8153..6f517ca 100644
--- a/gfx/gl/shaders/fixedPoint.vs
+++ b/gfx/gl/shaders/fixedPoint.vs
@@ -4,15 +4,6 @@ include(`meshIn.glsl')
include(`materialInterface.glsl')
uniform mat4 viewProjection;
+const mat4 model = mat4(1);
-void
-main()
-{
- FragPos = position;
- TexCoords = texCoord;
- Normal = normal;
- Colour = colour;
- Material = material;
-
- gl_Position = viewProjection * vec4(position, 1.0);
-}
+include(`commonPoint.glsl')