From ac0e30371f3cbddde990179711997acac507a09c Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 24 Apr 2023 19:56:07 +0100 Subject: Point shaders can all share the same implementation now in a single place They all just get `model` from a different place --- gfx/gl/shaders/fixedPoint.vs | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) (limited to 'gfx/gl/shaders/fixedPoint.vs') diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vs index 0cc8153..6f517ca 100644 --- a/gfx/gl/shaders/fixedPoint.vs +++ b/gfx/gl/shaders/fixedPoint.vs @@ -4,15 +4,6 @@ include(`meshIn.glsl') include(`materialInterface.glsl') uniform mat4 viewProjection; +const mat4 model = mat4(1); -void -main() -{ - FragPos = position; - TexCoords = texCoord; - Normal = normal; - Colour = colour; - Material = material; - - gl_Position = viewProjection * vec4(position, 1.0); -} +include(`commonPoint.glsl') -- cgit v1.2.3