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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-06 19:56:46 +0000 |
| commit | 99f5033fdc6e2701bf5bb76e89e100a846cbba80 (patch) | |
| tree | b72ec7920738132166daab88b6fdb895819dac04 /gfx/gl/shaders/fixedPoint.vert | |
| parent | Add glDebugScope (diff) | |
| parent | Make similar array tidy-up to networkStraight shaders (diff) | |
| download | ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.bz2 ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.tar.xz ilt-99f5033fdc6e2701bf5bb76e89e100a846cbba80.zip | |
Merge branch 'glmax'
Diffstat (limited to 'gfx/gl/shaders/fixedPoint.vert')
| -rw-r--r-- | gfx/gl/shaders/fixedPoint.vert | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/gfx/gl/shaders/fixedPoint.vert b/gfx/gl/shaders/fixedPoint.vert new file mode 100644 index 0000000..9201251 --- /dev/null +++ b/gfx/gl/shaders/fixedPoint.vert @@ -0,0 +1,13 @@ +#version 460 core + +layout(binding = 1) uniform usampler2DRect materialData; + +include(`meshIn.glsl') +include(`materialInterface.glsl') + +uniform mat4 viewProjection; +uniform ivec3 viewPoint; +const mat3 model = mat3(1); +const vec3 modelPos = ivec3(0); + +include(`commonPoint.glsl') |
