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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-20 23:39:42 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-20 23:39:42 +0000 |
| commit | b0fdea58e61c47ac553e9f0938c09d415eebda5b (patch) | |
| tree | 7de89a38d792803b52ef3816221f295988e5423e /gfx/gl/shaders/dynamicPointInst.vert | |
| parent | Correctly scale frustum plane vectors (diff) | |
| download | ilt-b0fdea58e61c47ac553e9f0938c09d415eebda5b.tar.bz2 ilt-b0fdea58e61c47ac553e9f0938c09d415eebda5b.tar.xz ilt-b0fdea58e61c47ac553e9f0938c09d415eebda5b.zip | |
Simplified and tidied ShadowMapper
No arbitrary 10m extra extents. No runtime vectors. Simpler code.
Consts. etc.
Diffstat (limited to 'gfx/gl/shaders/dynamicPointInst.vert')
0 files changed, 0 insertions, 0 deletions
