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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:08:20 +0100 |
commit | 48ec3a869029bad34773516df193519a4fe9103a (patch) | |
tree | 9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/dynamicPoint.vs | |
parent | Merge branch 'assimp' (diff) | |
download | ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2 ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz ilt-48ec3a869029bad34773516df193519a4fe9103a.zip |
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/dynamicPoint.vs')
-rw-r--r-- | gfx/gl/shaders/dynamicPoint.vs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/gfx/gl/shaders/dynamicPoint.vs b/gfx/gl/shaders/dynamicPoint.vs new file mode 100644 index 0000000..e1701ed --- /dev/null +++ b/gfx/gl/shaders/dynamicPoint.vs @@ -0,0 +1,21 @@ +#version 330 core + +include(`meshIn.glsl') +include(`materialInterface.glsl') + +uniform mat4 viewProjection; +uniform mat4 model; + +void +main() +{ + vec4 worldPos = model * vec4(position, 1.0); + + FragPos = worldPos.xyz; + TexCoords = texCoord; + Normal = (model * vec4(normal, 0.0)).xyz; + Colour = colour; + Material = material; + + gl_Position = viewProjection * worldPos; +} |