From 48ec3a869029bad34773516df193519a4fe9103a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 15 Apr 2023 00:08:20 +0100 Subject: Rename lots of shader files Names and paths still not perfect, but better and the weird name missuse is gone --- gfx/gl/shaders/dynamicPoint.vs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 gfx/gl/shaders/dynamicPoint.vs (limited to 'gfx/gl/shaders/dynamicPoint.vs') diff --git a/gfx/gl/shaders/dynamicPoint.vs b/gfx/gl/shaders/dynamicPoint.vs new file mode 100644 index 0000000..e1701ed --- /dev/null +++ b/gfx/gl/shaders/dynamicPoint.vs @@ -0,0 +1,21 @@ +#version 330 core + +include(`meshIn.glsl') +include(`materialInterface.glsl') + +uniform mat4 viewProjection; +uniform mat4 model; + +void +main() +{ + vec4 worldPos = model * vec4(position, 1.0); + + FragPos = worldPos.xyz; + TexCoords = texCoord; + Normal = (model * vec4(normal, 0.0)).xyz; + Colour = colour; + Material = material; + + gl_Position = viewProjection * worldPos; +} -- cgit v1.2.3