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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-30 22:48:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-30 22:48:33 +0000
commit3c239338f5d1e97e3c0ddd05976e14b20758e07d (patch)
tree7eb3c254b681d2cafbc9ce8f13b285a9313474c4 /gfx/gl/shaders/commonShadowPoint.glsl
parent3D relative scaling in asset factory (diff)
parentAdjust light view projection matrix upfront (diff)
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Merge branch 'geo-shadows'
Diffstat (limited to 'gfx/gl/shaders/commonShadowPoint.glsl')
-rw-r--r--gfx/gl/shaders/commonShadowPoint.glsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/gfx/gl/shaders/commonShadowPoint.glsl b/gfx/gl/shaders/commonShadowPoint.glsl
index 47722d6..ba4611a 100644
--- a/gfx/gl/shaders/commonShadowPoint.glsl
+++ b/gfx/gl/shaders/commonShadowPoint.glsl
@@ -1,7 +1,8 @@
+out vec4 vworldPos;
+
void
main()
{
vec3 worldPos = model * position;
- gl_Position = viewProjection * vec4(worldPos - viewPoint + modelPos, 1);
- gl_Position.z = max(gl_Position.z, -1);
+ vworldPos = vec4(worldPos - viewPoint + modelPos, 1);
}