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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/billboardPainter.vert
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/billboardPainter.vert')
-rw-r--r--gfx/gl/shaders/billboardPainter.vert7
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/gl/shaders/billboardPainter.vert b/gfx/gl/shaders/billboardPainter.vert
index d7c1219..a2d0b2e 100644
--- a/gfx/gl/shaders/billboardPainter.vert
+++ b/gfx/gl/shaders/billboardPainter.vert
@@ -1,10 +1,11 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
layout(binding = 1) uniform usampler2DRect materialData;
-include(`meshIn.glsl')
-include(`materialDetail.glsl')
-include(`getMaterialDetail.glsl')
+#include "getMaterialDetail.glsl"
+#include "materialDetail.glsl"
+#include "meshIn.glsl"
out vec3 FragPos;
out vec2 TexCoords;