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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-10 21:52:38 +0000
commit5126582accd4af607184946200f5a937ff8d6b69 (patch)
tree4418890fee58c4ae2a7ada8e41bdfa46df897157 /gfx/gl/shaders/billboardPainter.frag
parentRefactor glMappedBufferWriter into a DSA wrapper for std::span (diff)
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Replace hacky m4 shader preprocessing with proper glslang version
Diffstat (limited to 'gfx/gl/shaders/billboardPainter.frag')
-rw-r--r--gfx/gl/shaders/billboardPainter.frag5
1 files changed, 3 insertions, 2 deletions
diff --git a/gfx/gl/shaders/billboardPainter.frag b/gfx/gl/shaders/billboardPainter.frag
index 354f2ab..cba294f 100644
--- a/gfx/gl/shaders/billboardPainter.frag
+++ b/gfx/gl/shaders/billboardPainter.frag
@@ -1,11 +1,12 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
layout(binding = 0) uniform sampler2D textureAlbedo;
layout(location = 0) out vec4 bNormal;
layout(location = 1) out vec4 bAlbedoSpec;
-include(`materialDetail.glsl')
-include(`materialCommon.glsl')
+#include "materialCommon.glsl"
+#include "materialDetail.glsl"
in vec2 gTexCoords;
in vec3 gNormal;
in vec4 gColour;