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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 12:04:14 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-04-03 12:04:14 +0100 |
| commit | 4d04572e48950493ce85255d181be43967f362fd (patch) | |
| tree | f74d055f151472cda3fa3fc0f760eb6219dd9fad /gfx/gl/shaders/billboard.vert | |
| parent | Use std::chrono for worldTime (diff) | |
| parent | Fix direction of difference vector calculating railVehicle new position (diff) | |
| download | ilt-4d04572e48950493ce85255d181be43967f362fd.tar.bz2 ilt-4d04572e48950493ce85255d181be43967f362fd.tar.xz ilt-4d04572e48950493ce85255d181be43967f362fd.zip | |
Merge branch 'shared-locations'
Diffstat (limited to 'gfx/gl/shaders/billboard.vert')
| -rw-r--r-- | gfx/gl/shaders/billboard.vert | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/gfx/gl/shaders/billboard.vert b/gfx/gl/shaders/billboard.vert index faf8b19..d6d3869 100644 --- a/gfx/gl/shaders/billboard.vert +++ b/gfx/gl/shaders/billboard.vert @@ -1,12 +1,15 @@ #version 460 core +#extension GL_ARB_shading_language_include : enable + +#include "commonLocationData.glsl" uniform mat4 viewProjection; uniform ivec4 viewPort; uniform ivec3 viewPoint; uniform vec3 centre; uniform float size; -layout(location = 0) in ivec3 modelPos; -layout(location = 1) in float yaw; + +layout(location = 0) in uint index; flat out vec3 ModelPos; flat out float Yaw; @@ -15,8 +18,9 @@ flat out float Depth; void main() { + const ivec3 modelPos = locations[cldIndex[index]].position.xyz; ModelPos = modelPos - viewPoint; - Yaw = yaw; + Yaw = locations[cldIndex[index]].rotation.x; gl_Position = viewProjection * vec4(ModelPos + centre, 1); Depth = gl_Position.w; gl_PointSize = (viewPort.w * size * 2) / gl_Position.w; |
