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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 18:03:34 +0100
commit5776a36b454fac04617313da011d7aa2b0e834d3 (patch)
tree1eb96d07e9a17a51e5763f397fc003f762cd2e75 /gfx/gl/shaders/basicShader.vs
parentMerge branch 'model-factory-textures' (diff)
parentAdd an asset template and use it to define all the foliage assets in the plan... (diff)
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Merge branch 'assimp'
Diffstat (limited to 'gfx/gl/shaders/basicShader.vs')
-rw-r--r--gfx/gl/shaders/basicShader.vs12
1 files changed, 3 insertions, 9 deletions
diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/basicShader.vs
index ff9a401..e1701ed 100644
--- a/gfx/gl/shaders/basicShader.vs
+++ b/gfx/gl/shaders/basicShader.vs
@@ -1,14 +1,7 @@
#version 330 core
-in vec3 position;
-in vec2 texCoord;
-in vec3 normal;
-in vec4 colour;
-
-out vec3 FragPos;
-out vec2 TexCoords;
-out vec3 Normal;
-out vec4 Colour;
+include(`meshIn.glsl')
+include(`materialInterface.glsl')
uniform mat4 viewProjection;
uniform mat4 model;
@@ -22,6 +15,7 @@ main()
TexCoords = texCoord;
Normal = (model * vec4(normal, 0.0)).xyz;
Colour = colour;
+ Material = material;
gl_Position = viewProjection * worldPos;
}