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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 19:12:04 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-01 19:12:04 +0000 |
commit | 3b791f79bf53e481d053ea4516eedce8be3423bf (patch) | |
tree | 39817b0996eaa867c7f7abbc5dbd5cb706ecbaa5 /gfx/gl/shaders/basicShader.vs | |
parent | Somewhat dirty but functional helper to save a texture (diff) | |
download | ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.tar.bz2 ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.tar.xz ilt-3b791f79bf53e481d053ea4516eedce8be3423bf.zip |
Switch to a deferred lighting based render pipeline
Tidy-up required.
Diffstat (limited to 'gfx/gl/shaders/basicShader.vs')
-rw-r--r-- | gfx/gl/shaders/basicShader.vs | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/basicShader.vs index 8f2ab3e..bc7ea5d 100644 --- a/gfx/gl/shaders/basicShader.vs +++ b/gfx/gl/shaders/basicShader.vs @@ -4,15 +4,21 @@ in vec3 position; in vec2 texCoord; in vec3 normal; -out vec2 texCoord0; -out vec3 normal0; +out vec3 FragPos; +out vec2 TexCoords; +out vec3 Normal; uniform mat4 viewProjection; uniform mat4 model; -void main() +void +main() { - gl_Position = viewProjection * model * vec4(position, 1.0); - texCoord0 = texCoord; - normal0 = (model * vec4(normal, 0.0)).xyz; + vec4 worldPos = model * vec4(position, 1.0); + + FragPos = worldPos.xyz; + TexCoords = texCoord; + Normal = (model * vec4(normal, 0.0)).xyz; + + gl_Position = viewProjection * worldPos; } |