From 3b791f79bf53e481d053ea4516eedce8be3423bf Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 1 Nov 2022 19:12:04 +0000 Subject: Switch to a deferred lighting based render pipeline Tidy-up required. --- gfx/gl/shaders/basicShader.vs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'gfx/gl/shaders/basicShader.vs') diff --git a/gfx/gl/shaders/basicShader.vs b/gfx/gl/shaders/basicShader.vs index 8f2ab3e..bc7ea5d 100644 --- a/gfx/gl/shaders/basicShader.vs +++ b/gfx/gl/shaders/basicShader.vs @@ -4,15 +4,21 @@ in vec3 position; in vec2 texCoord; in vec3 normal; -out vec2 texCoord0; -out vec3 normal0; +out vec3 FragPos; +out vec2 TexCoords; +out vec3 Normal; uniform mat4 viewProjection; uniform mat4 model; -void main() +void +main() { - gl_Position = viewProjection * model * vec4(position, 1.0); - texCoord0 = texCoord; - normal0 = (model * vec4(normal, 0.0)).xyz; + vec4 worldPos = model * vec4(position, 1.0); + + FragPos = worldPos.xyz; + TexCoords = texCoord; + Normal = (model * vec4(normal, 0.0)).xyz; + + gl_Position = viewProjection * worldPos; } -- cgit v1.2.3