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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-03 00:07:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-03 00:07:16 +0000
commite7420b24c30d9c25bdcc9369fb1ae7a409fda7d4 (patch)
treee9154bdb8e5541155a48de7d2eaadf955026385d /gfx/gl/shader.cpp
parentAdd coverage variant (diff)
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Our own matrix rotations
Simpler and faster than glm's as we don't need arbitrary axes.
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