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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:07:16 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:07:16 +0000 |
commit | e7420b24c30d9c25bdcc9369fb1ae7a409fda7d4 (patch) | |
tree | e9154bdb8e5541155a48de7d2eaadf955026385d /gfx/gl/shader.cpp | |
parent | Add coverage variant (diff) | |
download | ilt-e7420b24c30d9c25bdcc9369fb1ae7a409fda7d4.tar.bz2 ilt-e7420b24c30d9c25bdcc9369fb1ae7a409fda7d4.tar.xz ilt-e7420b24c30d9c25bdcc9369fb1ae7a409fda7d4.zip |
Our own matrix rotations
Simpler and faster than glm's as we don't need arbitrary axes.
Diffstat (limited to 'gfx/gl/shader.cpp')
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