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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-07 02:51:42 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-11-07 02:51:42 +0000 |
commit | d6e99a696aa582b81018078b68f6600c8030d643 (patch) | |
tree | 5c1451bbc76c31f78ddd169fca7780a0943f5910 /gfx/gl/sceneShader.h | |
parent | Reformat with new clang-format (diff) | |
download | ilt-d6e99a696aa582b81018078b68f6600c8030d643.tar.bz2 ilt-d6e99a696aa582b81018078b68f6600c8030d643.tar.xz ilt-d6e99a696aa582b81018078b68f6600c8030d643.zip |
WIP typedefing all the things - headers
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r-- | gfx/gl/sceneShader.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index ead184e..d1c6ef2 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -1,5 +1,6 @@ #pragma once +#include "config/types.h" #include "program.h" #include <glArrays.h> @@ -52,7 +53,7 @@ class SceneShader { public: PointLightShader(); - void add(const glm::vec3 & position, const glm::vec3 & colour, const float kq) const; + void add(const Position3D & position, const RGB & colour, const float kq) const; private: UniformLocation colourLoc; @@ -65,7 +66,7 @@ class SceneShader { public: SpotLightShader(); - void add(const glm::vec3 & position, const glm::vec3 & direction, const glm::vec3 & colour, const float kq, + void add(const Position3D & position, const Direction3D & direction, const RGB & colour, const float kq, const float arc) const; private: |