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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-19 00:23:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 15:08:43 +0000
commitc7af64b7061c59c987958d0830838f1c05caeb29 (patch)
tree8195696b2130eb6a2674c075416b15a352440b61 /gfx/gl/sceneShader.h
parentCopy render vital link data to vertex buffer (diff)
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Render rail network using new shaders
Non-functional, totally unimplemented at this stage
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r--gfx/gl/sceneShader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index 813c1bf..c86d157 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -57,6 +57,7 @@ public:
BasicProgram basic;
WaterProgram water;
AbsolutePosProgram basicInst, landmass, absolute, spotLightInst, pointLightInst;
+ AbsolutePosProgram networkStraight, networkCurve;
void setViewProjection(const GlobalPosition3D & viewPoint, const glm::mat4 & viewProjection) const;
void setViewPort(const ViewPort & viewPort) const;