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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:21:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:21:32 +0100
commita07d2024178106df99b82fe21a34402c5200e8f6 (patch)
tree78ec748448b2a1f16823358fd750c407f9a54cc5 /gfx/gl/sceneShader.h
parentRename lots of shader files (diff)
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Add the dynamicPoint shader for instancing
Same as dynamicPoint, but the model matrix is a vertex input
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r--gfx/gl/sceneShader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h
index ed1bb79..0ccf152 100644
--- a/gfx/gl/sceneShader.h
+++ b/gfx/gl/sceneShader.h
@@ -80,6 +80,7 @@ public:
SceneShader();
BasicProgram basic;
+ SceneProgram basicInst;
WaterProgram water;
AbsolutePosProgram landmass, absolute;
PointLightShader pointLight;