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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:21:32 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-15 00:21:32 +0100 |
commit | a07d2024178106df99b82fe21a34402c5200e8f6 (patch) | |
tree | 78ec748448b2a1f16823358fd750c407f9a54cc5 /gfx/gl/sceneShader.h | |
parent | Rename lots of shader files (diff) | |
download | ilt-a07d2024178106df99b82fe21a34402c5200e8f6.tar.bz2 ilt-a07d2024178106df99b82fe21a34402c5200e8f6.tar.xz ilt-a07d2024178106df99b82fe21a34402c5200e8f6.zip |
Add the dynamicPoint shader for instancing
Same as dynamicPoint, but the model matrix is a vertex input
Diffstat (limited to 'gfx/gl/sceneShader.h')
-rw-r--r-- | gfx/gl/sceneShader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/gl/sceneShader.h b/gfx/gl/sceneShader.h index ed1bb79..0ccf152 100644 --- a/gfx/gl/sceneShader.h +++ b/gfx/gl/sceneShader.h @@ -80,6 +80,7 @@ public: SceneShader(); BasicProgram basic; + SceneProgram basicInst; WaterProgram water; AbsolutePosProgram landmass, absolute; PointLightShader pointLight; |